Dungeon Quest Reborn
Abilities
Skills
Abilities and spells
You equip two abilities at a time (Q and E keys). They drop from dungeons like any other item, so it pays to farm older dungeons to collect them.
Fireball | Mage | Fireball that explodes on impact and hits nearby enemies | 3 s | 1 | Desert Temple · Starter, Easy |
Taunt | Support | Forces nearby enemies to attack you | 8 s | 1 | Desert Temple · Starter, Easy |
Whirlwind | Warrior | Spin at high speed and hit everything around you | 9 s | 1 | Desert Temple · Easy, Medium, Hard, Insane |
Blue Fireball | Mage | Blue fireball that explodes on impact and hits nearby enemies | 3 s | 1 | Desert Temple · Easy, Medium, Hard |
Arcane Spray | Mage | Sprays arcane energy in a cone in front of you for 6 s | 10 s | 1 | Desert Temple · Medium, Hard, Insane |
Redemption | Support | Support heal for the party | 16 s | 1 | Desert Temple · Medium, Hard, Insane |
Poison Cloud | Mage | Poison cloud that damages anyone inside every second | 10 s | 1 | Desert Temple · Hard, Insane, Nightmare |
Holy Barrier | Support | Holy barrier around you that blocks incoming damage | 15 s | 1 | Desert Temple · Hard, Insane |
Lightning Strikes | Mage | Row of lightning bolts in front of you | 4.5 s | 1 | Desert Temple · Insane, Nightmare |
Battle Shout | Warrior | Melee attacks deal +100% damage for 8 s | 21 s | 1 | Desert Temple · Nightmare; Winter Outpost · Easy |
Innervate | Mage | Spells deal +100% damage for 8 s | 11 s | 1 | Desert Temple · Nightmare; Winter Outpost · Easy |
Holy Circle | Support | Holy circle that heals you and your party over time | 20 s | 1 | Desert Temple · Nightmare |
Gale Slice | Warrior | Quick slashes that send wind crescents forward | 8.2 s | 30 | Winter Outpost · Easy, Medium |
Ice Needles | Mage | Fires 5 ice needles that pierce through enemies | 4.5 s | 30 | Winter Outpost · Easy, Medium |
Rejuvenating Spray | Support | Mist in front of you that heals the party | 9 s | 30 | Winter Outpost · Easy, Medium, Hard |
Lightning Beam | Mage | Continuous beam that hits every enemy in its path | 10 s | 40 | Winter Outpost · Medium, Hard |
Taunting Aura | Support | Aura that forces enemies who enter it to attack you | 10 s | 40 | Winter Outpost · Medium, Hard, Insane |
Arcane Barrage | Warrior | Wind crescents charged with arcane energy | 9.4 s | 30 | Winter Outpost · Hard, Insane |
Fire Bomb | Warrior | High-damage fire bomb in front of you | 10 s | 40 | Winter Outpost · Hard, Insane |
Aura of Life | Support | Aura that heals you and your party while you stay inside | 9 s | 40 | Winter Outpost · Hard, Insane, Nightmare |
The cooldown includes the cast time. Values can change with game updates: always check the ability description in the game.
Fireball
Taunt
Whirlwind
Blue Fireball
Arcane Spray
Redemption
Poison Cloud
Holy Barrier
Lightning Strikes
Battle Shout
Innervate
Holy Circle
Gale Slice
Ice Needles
Rejuvenating Spray
Lightning Beam
Taunting Aura
Arcane Barrage
Fire Bomb
Aura of Life