Dungeon Quest Reborn
Boss Raids
Game mode
Boss Raids
Single-boss fights that work like one more dungeon in the sequence. There are three maps, each with two bosses and its own drops.
How they work Level 130+
- To create or join a raid you need level 130+ and a Boss Key. Only the party leader uses up a key when starting a raid.
- 30 tiers. Winning with your highest key gives you the key for the next tier.
- If you fail with your highest key, you lose that key.
- 3 min 30 s time limit: it is mostly a DPS check.
Boss Raids in your progression
After Steampunk Sewers, the Boss Raids work like one more dungeon in the sequence, from level 130 to 140. They're quite hard, which is why most players look for a carry.
- At level 125 you unlock Steampunk Sewers on Nightmare. From level 130, the next step is the Boss Raids.
- Try to get a carry: join the party of strong players running high-tier raids.
- No carry? Keep farming Steampunk Sewers on Nightmare until you have the gear or find someone to carry you.
- With a carry, make the most of Tier 30 raids: each raid gives a lot of XP and you reach level 140 in no time.
- At level 140, Orbital Outpost on Insane opens, but if you have a carry it is better to keep doing Tier 30 raids until level 145 and go straight to Orbital Outpost on Nightmare.
Bosses
The Boss Raid bosses
Bosses on the same map share their loot, and the higher ones only appear from a certain tier. Click a boss to see its legendaries, abilities and how to dodge its attacks.





