Enshrouded

🌟 Builds and skills

Builds GamesCodex

Version 1.0, Oct 15, 2026

🧪

How we made these builds

Built for the 1.0 tree from three sources: node names and effects (the Update 8 tree, the latest documented by the community), the official 1.0 notes (new skills, dagger skills moved to Assassin, nodes moved around) and what current community and press builds have in common (read on 15 Oct 2026). We have not playtested them yet. Since 1.0 changed the costs and positions of several nodes (including Veteran, One-Handed Specialization, Inner Fires and Snap), we give the order of key nodes but not their costs. The tree has no classes: connect the nodes by the shortest path to each one.

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Two-handed warrior Warrior · Barbarian

Weapons: greatsword or two-handed hammer; for a shield build, a one-handed sword. Armor: the Blacksmith's heavy sets (no set confirmed for 1.0).

  1. Merciless Attack and Power Parry (center of the tree)
  2. The Warrior's Path
  3. Strength and Constitution along the way
  4. Slasher or Brute, depending on your weapon's damage (cutting or blunt)
  5. Veteran (+10% melee crit)
  6. Heavy Specialization (faster two-handed attacks)
  7. Shockwave and Blood Rage
  8. Whirlwind Crescendo and Barbarian (1 Strength per 2 Flame levels)

With a shield: swap 6 to 8 for One-Handed Specialization, Swift Blades and Battle Heal.

🏹

Bow ranger Ranger · Assassin

Weapons: bow, with a backup dagger. Armor: in 1.0 there is a craftable ranged set in the Revelwood and Nomad Highlands tiers (the Marksman and Sharpshooter sets became loot only).

  1. Sneak Attack (center of the tree)
  2. Dexterity along the way
  3. Marksman and Sniper
  4. Sharpshooter and Skill Shot
  5. Multi Shot, then Multi Shot Spread
  6. Ranger (+2 Endurance, +2 Dexterity, crit)
  7. New in 1.0: Puncture and Barrage
  8. Survival Instinct, to win back Shroud time
🔮

Elemental mage Wizard · Trickster

Weapons: staff for spells and a wand for sustained damage. In 1.0 every spell has an Eternal version that uses no charges. Armor: Alchemist sets (Mage, Magician, Archmage, pre-1.0).

  1. Spirit and Intelligence along the way
  2. Mage Apprenticeship
  3. One element: Arsonist and Pyromaniac (fire) or Thunder and Lightning (shock)
  4. Wizard (+10% magic crit)
  5. Chain Hit and Mass Destruction
  6. Quick Charge (staffs charge twice as fast)
  7. Radiant Aura and Sun Aura against Fell
  8. Terror and Arcane Concentration (Trickster)

Summoner variant: Advanced Necromancy and Totem Mastery (new in 1.0) with the skeleton and totem spells.

💚

Healing battlemage (hybrid) Battlemage · Healer

The build that tops most current lists and the safest one solo. Weapons: wand and a ward in the off-hand (the Prismatic Ward is a common choice). Armor: the Alchemist's Hailcaster set shows up in two of the builds we read (community).

  1. Intelligence along the way
  2. Unity and Wand Master
  3. Sting
  4. Blink (replaces the dodge roll with a short teleport)
  5. Water Aura and Waters Of Life
  6. Life Burst
  7. Life Essences (max health from Intelligence)
  8. Exalted (1 Intelligence per 2 Flame levels)

New in 1.0 for wands: Wand Evasion Attack and Aerial Wand Attack; Blast and Cast if you also use a staff.

We do not rank weapon types: community sources disagree and they all still predate 1.0. We will update these builds once the community documents the 1.0 tree.

Points

Where skill points come from

SourcePoints
Leveling up2 per level (up to level 50)
Destroying a Shroud Root1
Completing an Elixir Well3

Each Shroud Root and Elixir Well gives points only once per player; in multiplayer you must be nearby when the Root is destroyed. Before 1.0 the maximum was 184 points; 1.0 adds 12 Shroud Roots in Cinder's Cradle, 6 more near the map edges, and raises the level cap to 50. To respec, use the Flame Altar: it costs 1 Rune per spent point.

For any build

Skills that make a difference

01

Double Jump

A second jump in mid-air (between Survivor and Athlete). Very useful for exploring.

02

Updraft

Jumping while gliding gives you a height boost, once per flight, for mana. In 1.0 its behavior can be set in the settings.

03

Inner Fires and Relentless Flame

2 and 5 more minutes in the Shroud. In 1.0 Inner Fires moved to a different spot in the tree.

04

Dessert Stomach

One more food buff slot.