Enshrouded
Biomes
Embervale
Biomes in order
Seven large regions, from easiest to hardest. Levels are approximate and come from the community (pre-1.0 table): always check enemy levels in game.
| Biome | Stage | Main resources | Approx. level (community) | Notes |
|---|---|---|---|---|
| Springlands | Early | Salt, Flintstone | 1–10 | Starting region of woods and meadows. Its far east is the Low Meadows sub-biome. |
| Revelwood | Early | Hardwood, Copper, Clay | 10–15 | Dense forests and the capital, Pikemead's Reach. Includes the Blackmire swamp, where the Bard is. |
| Nomad Highlands | Mid | Tin, Limestone, Fossilized Bone | 15–20 | Limestone bluffs above the Shroud, the Pillars of Creation and Umber Hollow, a low area of dense Shroud. 1.0 added 3 save points in its Shroud. |
| Kindlewastes | Mid | Palm wood, Saffron, Iron | 20–30 | Sandstone mesas, dunes and Scavenger settlements. The Sun Temples are haunted by powerful Fell. |
| Albaneve Summits | Late | Conifer logs, Amethyst, Granite, Obsidian, Silver | 30–40 | Frozen mountains around Howling Peak: you need warm clothing. Scavenger castles and villages. New Hollow Halls in 1.0. |
| Veilwater Basin | Late | Tropical wood, Coffee beans, Palm leaves, Aquamarine, Gold, Mother-of-pearl | 35–45 | Tropical jungles, ancient ruins and lakes. Home of the Drak. New (underwater) Hollow Halls in 1.0. |
| Cinder's Cradle | Late | To be confirmed in 1.0 | Up to 50 (level cap) | New 1.0 biome, north of Veilwater Basin: lava and ruins below, floating islands above. 14 new enemies and 12 Shroud Roots. |
In 1.0, every biome gained new areas near the edges of the map (mainly Springlands, Blackmire and Kindlewastes), with fewer points of interest than the center but with quests, rewards and extra Shroud Roots.