Enshrouded

🗺️ Biomes

Embervale

Biomes in order

Seven large regions, from easiest to hardest. Levels are approximate and come from the community (pre-1.0 table): always check enemy levels in game.

BiomeStageMain resourcesApprox. level (community)Notes
SpringlandsEarlySalt, Flintstone1–10Starting region of woods and meadows. Its far east is the Low Meadows sub-biome.
RevelwoodEarlyHardwood, Copper, Clay10–15Dense forests and the capital, Pikemead's Reach. Includes the Blackmire swamp, where the Bard is.
Nomad HighlandsMidTin, Limestone, Fossilized Bone15–20Limestone bluffs above the Shroud, the Pillars of Creation and Umber Hollow, a low area of dense Shroud. 1.0 added 3 save points in its Shroud.
KindlewastesMidPalm wood, Saffron, Iron20–30Sandstone mesas, dunes and Scavenger settlements. The Sun Temples are haunted by powerful Fell.
Albaneve SummitsLateConifer logs, Amethyst, Granite, Obsidian, Silver30–40Frozen mountains around Howling Peak: you need warm clothing. Scavenger castles and villages. New Hollow Halls in 1.0.
Veilwater BasinLateTropical wood, Coffee beans, Palm leaves, Aquamarine, Gold, Mother-of-pearl35–45Tropical jungles, ancient ruins and lakes. Home of the Drak. New (underwater) Hollow Halls in 1.0.
Cinder's CradleLateTo be confirmed in 1.0Up to 50 (level cap)New 1.0 biome, north of Veilwater Basin: lava and ruins below, floating islands above. 14 new enemies and 12 Shroud Roots.

In 1.0, every biome gained new areas near the edges of the map (mainly Springlands, Blackmire and Kindlewastes), with fewer points of interest than the center but with quests, rewards and extra Shroud Roots.