Enshrouded

🌟 Skills

Builds

One tree, twelve archetypes

There are no fixed classes: the tree has three branches with four archetypes each, linked by hybrid nodes. You can go down any path, as long as the nodes connect, and mix playstyles.

⚔️

Warrior branch

Melee: swords, axes, hammers, shields.

TankWarriorBarbarianAthlete
🏹

Ranger branch

Bows, daggers and survival. In 1.0, dagger skills moved from the warrior area to Assassin.

AssassinRangerBeastmasterSurvivor
🔮

Mage branch

Wands, staffs, spells, healing and, in 1.0, summons.

TricksterWizardHealerBattlemage
Points

Where skill points come from

SourcePoints
Leveling up2 per level (up to level 50)
Destroying a Shroud Root1
Completing an Elixir Well3

Values from the wiki. Each Shroud Root and Elixir Well gives points only once per player, even if the world respawns. 1.0 adds 12 Shroud Roots in Cinder's Cradle and 6 more near the edges of the map. To respec, use the Flame Altar (it costs runes per spent point, according to the wiki).

New in 1.0

New skills

The skills 1.0 added to the tree, according to the official notes. Keen Games also lowered costs and buffed the effects of many others.

SkillAreaWhat it does
Aerial Wand AttackMageAn area wand attack performed in mid-air.
Wand Evasion AttackMageAn attack while dodging, with wider piercing projectiles.
Advanced NecromancyMageMore skeletons summoned at once.
Totem MasteryMageMore totems summoned at once.
Blast and CastMageAfter a wand critical hit, your next staff attack within 10 s gets +50% base damage.
PunctureRangerMore ranged piercing damage.
BarrageRangerDealing damage with bows has a chance to restore 1 durability to the weapon.
Survival InstinctRangerKilling a Shroud-infested enemy with a bow or dagger gives back seconds of Shroud time.
Airborne ArchitectBuildingBuild in a free-flying mode (at the center of the tree).
Classics

Skills that make a difference

Some well-known skills in the tree, according to the wiki. 1.0 changed the costs and positions of several, so we do not list point costs here.

01

Double Jump

A second jump in mid-air (between Survivor and Athlete). Very useful for exploring.

02

Updraft

Jumping while gliding gives you a height boost, once per flight, for mana. In 1.0 its behavior can be set in the settings.

03

Sneak Attack

Much more damage against an enemy that has not seen you. Pairs well with the new enemy awareness system.

04

Merciless Attack

Massive damage to an enemy you have overpowered.