Enshrouded

🧭 Beginner guide

The game loop

How Enshrouded works

You explore, gather materials, rescue survivors who unlock recipes, strengthen the Flame so you can last longer in the Shroud and reach new biomes, and go exploring again.

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Flame Altar

Marks the spot for a base. Inside the altar's area, whatever you build or dig stays forever; outside it, the terrain resets. It is also a fast travel point and a heat source.

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Shroud

Inside the fog, a timer appears at the top of the screen. If it runs out, the Shroud consumes you. Red (deadly) Shroud drains the time much faster. Respawn points refill your time while you stand near them.

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Survivors

You rescue each one where they are and then call them to your base with the Summoning Staff. Each craftsperson brings recipes and workstations. See the Survivors page.

Step by step

Your first hours

The order of the first Flame quests, according to the wiki. In 1.0 Keen Games reworked the early game (more chests, clearer roads, less grindy recipes), so some details may vary.

  1. Leave the Cinder Vault and pick up whatever you find on the way: stone, wood, plants. The first Springlands chests give you gear to try out.
  2. Claim A Spot For Your Base: craft a Flame Altar (by hand, from stone) and place it where you want your base. In 1.0, this is where you reach level 2.
  3. Find The Sleeping Survivor: the Blacksmith, Oswald Anders, is in an Ancient Vault near the Cinder Vault. Freeing him should give you your second level-up. He then tells you where other survivors are.
  4. Building Shelter and Making A Home: build a shelter with a roof, walls, a bed and a fire. Being sheltered and comfortable gives you the Rested buff.
  5. Spend A Skill Point: open the skill tree and spend your points. Each level gives 2 points.
  6. Flame Altar And Base Improvements: start strengthening the Flame with the materials it asks for. Each level gives you more time in the Shroud and opens deeper areas.
  7. Fast Travel and the rest of the Flame quests lead you to the other craftspeople (Hunter, Alchemist, Carpenter, Farmer) and to Revelwood.
No stress

World settings

Each world has its own settings (difficulty, enemy damage, enemy amount, updraft duration and more). In 1.0 there is an Automatic option for enemy amount, which scales each encounter to the number of players nearby. If you play solo, it is worth trying.