Enshrouded

πŸ“ˆ Progression

Flame

From Flame 1 to Flame 11

Each Flame level asks for Sparks, materials and, from level 3, a trophy from a tough enemy. It gives +1 to all attributes and +1 minute in the Shroud, and lets you enter the red Shroud of new areas. The biome is what that level opens, according to the community.

FlameTrophy required (pre-1.0)Biome (level)Next
1β€”Springlands (1–10)Grappling Hook, Glider and Tiny Backpack (see the Beginner guide). Altar level 2 with 1 Shroud Core.
2β€”SpringlandsAltar level 3 (5 Shroud Core). Small Backpack (+16 slots) once you have Dried Fur.
3Scavenger Matron HelmetRevelwood (10–15)Altar level 4 (5 Shroud Nexus). Improved Grappling Hook at the Carpenter (quest The Alchemist's Rumors). Rescue the Bard in the Blackmire for the Medium Backpack (+24).
4Fell Wispwyvern HeadNomad Highlands (15–20)Tin, Straw and Fossilized Bone. With Leather, the Bard makes the Large Backpack (+32).
5Fell Monstrosity HeadKindlewastes (20–30)Iron, Sand, Sulfur and Saffron. Crafting Iron Bars unlocks the Improved Fishing Rod recipe.
6Fell Sicklescythe HeadAlbaneve Summits (30–40)Bring warm clothing. Coal, Silver, Obsidian and Amethyst.
7Fell Cyclops HeadAlbaneve SummitsThe Fell Dragon Youngling, on Howling Peak, drops the next level's trophy.
8Fell Dragon Youngling HeadVeilwater Basin (35–45)Bring diving gear: Gold Ore and Pearls are often underwater.
9Hydrak'Dal HeadVeilwater BasinGet your gear ready for Cinder's Cradle.
10Not documented yetCinder's Cradle (up to 50)New 1.0 level, required before entering Cinder's Cradle. Up to 15 Flame Altars.
11Beat the biggest threat to Embervaleβ€”Final level: up to 16 Flame Altars, which now push the Shroud back.

Trophies and materials from before 1.0: 1.0 lowered the materials for levels 6 to 9 and swapped some for more common ones. Each level's materials are in the "Used for" column of Where to find materials. In the world settings you can lower the Flame level at which altars push back the Shroud.

Inventory

Backpacks

Without a backpack you have 24 slots; the Large Backpack takes you to 56. Backpacks do not stack: you wear one at a time.

BackpackSlotsCrafted atRecipe
Tiny Backpack+8By hand3 Torn Cloth, 5 String
Small Backpack+16Workbench1 Torn Cloth, 4 Dried Fur, 1 String
Medium Backpack+24Bard6 Reptile Leather, 6 Linen
Large Backpack+32Bard5 Leather, 5 Linen
Upgrading gear

Gear and level cap

01

Level 50 and gear 55

In 1.0 the player level cap is 50 and gear can be upgraded up to level 55.

02

Runes

Weapons, armor, shields, wards, rings, pickaxes and axes are upgraded with runes. Legendary items need legendary runes.

03

One craftsperson per class

The Blacksmith upgrades warrior gear, the Hunter ranger gear and the Alchemist mage gear. In 1.0 they also upgrade Eternal spells and arrows.

04

New armor unlocks itself

In 1.0, each time you upgrade the Flame, the next tier's armor sets unlock automatically.