Progression
From Flame 1 to Flame 11
Each Flame level asks for Sparks, materials and, from level 3, a trophy from a tough enemy. It gives +1 to all attributes and +1 minute in the Shroud, and lets you enter the red Shroud of new areas. The biome is what that level opens, according to the community.
| Flame | Trophy required (pre-1.0) | Biome (level) | Next |
|---|---|---|---|
| 1 | β | Springlands (1β10) | Grappling Hook, Glider and Tiny Backpack (see the Beginner guide). Altar level 2 with 1 Shroud Core. |
| 2 | β | Springlands | Altar level 3 (5 Shroud Core). Small Backpack (+16 slots) once you have Dried Fur. |
| 3 | Scavenger Matron Helmet | Revelwood (10β15) | Altar level 4 (5 Shroud Nexus). Improved Grappling Hook at the Carpenter (quest The Alchemist's Rumors). Rescue the Bard in the Blackmire for the Medium Backpack (+24). |
| 4 | Fell Wispwyvern Head | Nomad Highlands (15β20) | Tin, Straw and Fossilized Bone. With Leather, the Bard makes the Large Backpack (+32). |
| 5 | Fell Monstrosity Head | Kindlewastes (20β30) | Iron, Sand, Sulfur and Saffron. Crafting Iron Bars unlocks the Improved Fishing Rod recipe. |
| 6 | Fell Sicklescythe Head | Albaneve Summits (30β40) | Bring warm clothing. Coal, Silver, Obsidian and Amethyst. |
| 7 | Fell Cyclops Head | Albaneve Summits | The Fell Dragon Youngling, on Howling Peak, drops the next level's trophy. |
| 8 | Fell Dragon Youngling Head | Veilwater Basin (35β45) | Bring diving gear: Gold Ore and Pearls are often underwater. |
| 9 | Hydrak'Dal Head | Veilwater Basin | Get your gear ready for Cinder's Cradle. |
| 10 | Not documented yet | Cinder's Cradle (up to 50) | New 1.0 level, required before entering Cinder's Cradle. Up to 15 Flame Altars. |
| 11 | Beat the biggest threat to Embervale | β | Final level: up to 16 Flame Altars, which now push the Shroud back. |
Trophies and materials from before 1.0: 1.0 lowered the materials for levels 6 to 9 and swapped some for more common ones. Each level's materials are in the "Used for" column of Where to find materials. In the world settings you can lower the Flame level at which altars push back the Shroud.
Backpacks
Without a backpack you have 24 slots; the Large Backpack takes you to 56. Backpacks do not stack: you wear one at a time.
| Backpack | Slots | Crafted at | Recipe |
|---|---|---|---|
| Tiny Backpack | +8 | By hand | 3 Torn Cloth, 5 String |
| Small Backpack | +16 | Workbench | 1 Torn Cloth, 4 Dried Fur, 1 String |
| Medium Backpack | +24 | Bard | 6 Reptile Leather, 6 Linen |
| Large Backpack | +32 | Bard | 5 Leather, 5 Linen |
Gear and level cap
Level 50 and gear 55
In 1.0 the player level cap is 50 and gear can be upgraded up to level 55.
Runes
Weapons, armor, shields, wards, rings, pickaxes and axes are upgraded with runes. Legendary items need legendary runes.
One craftsperson per class
The Blacksmith upgrades warrior gear, the Hunter ranger gear and the Alchemist mage gear. In 1.0 they also upgrade Eternal spells and arrows.
New armor unlocks itself
In 1.0, each time you upgrade the Flame, the next tier's armor sets unlock automatically.